Procedurally-generated, Retro-Inspired, Twin Stick Action.
Created by Dave Parsons (Stealth Inc, Gravity Crash) and Dugan Jackson (Stealth Bastard, Aqua Kitty), Iron Fisticle is a modern take on the classic arcade arena shooter. Taking inspiration from an entire generation of action games, Iron Fisticle builds on classic titles like Gauntlet and Robotron while adding over 100 collectible items, an RPG style upgrade system and local multiplayer.
A challenging twin-stick shooter that requires reflexes, speed and quick thinking to master. It takes the classic arcade arena shooters of the mid 80s and drags them, axes flying, into the 21st century.
Inspired by truly old school arcade games right down to the (optional) scanlines themselves, Iron Fisticle is both a retro game and a reinvention of a classic genre, with multiple routes through the game, bonus stages, a large variety of weapons and enemies, clever boss fights and much more.
Classic twin-stick arcade gameplay meets modern accessibility, with controller support, achievements and collectables; Endless supply of quarters and blistered thumbs not required.
Re-live multiplayer as it was designed to be, with simultaneous two player local co-op.
Multiple stats upgrades and weapon pick-ups change the way you play and fight in each game, while roguelikes-style persistent character upgrades allow you to explore deeper after every death.
Over 100 different pick-ups to collect, with more item tiers available to find on each consecutive play through.
A scoring system that encourages fast paced risk taking while encouraging experimentation and discovery – like all the best classic arcade games.
Retro-styled, hand-drawn pixel art graphics running at 60 FPS for a fluid action experience, complemented by excellent chip-tune inspired music and audio effects from Andy Lemon